![]() With games now requiring more photo-realistic finishes these days the role of the Texture Artist is increasing in importance. They require a biological understanding of skin in humans and animals, as well as a knowledge of textiles, geographic elements, architectural finishes, landscapes, etc. This allows more fidelity between the appearance of the asset in 3DCoat’s viewport and the game engine’s viewport, once exported.Texture artists specialize in creating the textures of 3D models. Render. Render turntables improved essentially - better quality, convenient options set, possibility to render turntables with high resolution even if the screen resolution is lower.ĪCES Tone Mapping. ACES tone mapping introduced, which is a standard Tone Mapping feature in popular game engines. The quality of auto-mapping improved substantially, much fewer islands created, much lower length of seams, better fitting over the texture. It leads to more accurate unwrapping of assembled hard-surface objects. ![]() ![]() Hexadecimal color string (#RRGGBB), possibility to edit color in hex form or just enter color name.Īuto UV Mapping. Each topologically connective object now unwrapped separately in its own, best suitable local space. Power Smooth tool was added. it is a Super-powerful, valence/density independent, screen-based color smoothing tool.
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